Olaf Hochherz
藝術家Olaf Hochherz 以編程的合成器,模擬源自大自然裡各種物種聲音的樣貌/表現,演繹出仿真的動物聲響,這是藝術家在經由自行研發的介面,透過記憶印象中的、不同事物的、發聲物件中連結的聲音去控制聲響的成果,試圖呈現出讓電腦鳴唱,讓機器摹擬動物的表現方式。裝置所創造出的聲音為反饋的鳴叫聲及對周遭環境聲音記憶的結果,是得以經演奏過程中傳遞出演奏者情感的動物—聲音—傳輸工具。
http://hochherz.klingt.org
Olaf Hochherz plays with synthetic sounds that emulate screams, shouts and songs of the animal world. I reference the natural atmosphere and its aural structure and transform the ideas into musical materials. The synthesizer produces different mixtures, chimera between animals and electronics, hybrid electronic algorithms. The sounds are condensed into sonic environments, an imagined “wildlife scenario”. Olaf Hochherz programmed a synthesizer which simulates half-animals. Half-animals are deliberate created occurrences, which resemble notions of nature. The instrument is the result of a research, where he developed an interface to control sounds through their relation to memories, things and sounding machines – a way to let the computer sing, to let machines mime animals. The sounds are a result of the chirping of a feedback and the memory of the sounding of the environment, created by a blurry apparatus. This instrument allows a playing with the affection to things and animals: animal-voice-transmissions.
藝術家Olaf Hochherz 以編程的合成器,模擬源自大自然裡各種物種聲音的樣貌/表現,演繹出仿真的動物聲響,這是藝術家在經由自行研發的介面,透過記憶印象中的、不同事物的、發聲物件中連結的聲音去控制聲響的成果,試圖呈現出讓電腦鳴唱,讓機器摹擬動物的表現方式。裝置所創造出的聲音為反饋的鳴叫聲及對周遭環境聲音記憶的結果,是得以經演奏過程中傳遞出演奏者情感的動物—聲音—傳輸工具。
http://hochherz.klingt.org
Olaf Hochherz plays with synthetic sounds that emulate screams, shouts and songs of the animal world. I reference the natural atmosphere and its aural structure and transform the ideas into musical materials. The synthesizer produces different mixtures, chimera between animals and electronics, hybrid electronic algorithms. The sounds are condensed into sonic environments, an imagined “wildlife scenario”. Olaf Hochherz programmed a synthesizer which simulates half-animals. Half-animals are deliberate created occurrences, which resemble notions of nature. The instrument is the result of a research, where he developed an interface to control sounds through their relation to memories, things and sounding machines – a way to let the computer sing, to let machines mime animals. The sounds are a result of the chirping of a feedback and the memory of the sounding of the environment, created by a blurry apparatus. This instrument allows a playing with the affection to things and animals: animal-voice-transmissions.